Ok. So I suppose I should post some art seeming as the code
is “flying” along….
The idea for the game came from Alice and Josh so maybe they
can talk about the influence behind it. My brief for this was that the game is
a top down arena based multiplayer shmup in hoverships. Awesome! First thing
that popped into my head was GTA (original) meets Wipeout 2097. Again, Awesome!
I’m a massive fan of both games and I love hoverships. Something about being
able to travel fast and strafe but also go over land and water is very cool. My
favourite vehicle in BF2142 is the hover tank, so much fun!…anyhoo. Back to
art.
So, I looked at some of the wipeout ships. They are design
classics (of the future) imo. Simple shapes and great paint jobs. No fancy silhouettes
with pipes and wires everywhere. They look like they are built for crazy speed
while being able to take a missile or two.
So I want to get that kind of functionality and
believability put into our hovership designs. Also as this is to be a top down
game I should think about the silhouette from above. This is what I came up
with.
SHIP 1
SHIP 2
SHIP 3
Ship 1 was our favourite of the 3. Ship 2 was too simple and
ship 3 was beginning to look “transformersy”, which I’d rather stay away from.
As we want this to be a multiplayer game it’d be cool to have at least 2 ships.
So it was suggested I make a single fuselage version of the ship 3.
SHIP 3 version2
Which is a lot better. I also made a single fuselage version
of ship 1 but I didn’t like that so much.
Ship 1 version2
Anyway, The winners are Ship 1 and Ship 3 version2. Ship 1 has a
jet fighter look to it and ship 3 version 2 is more formula 1 racing car. Which is
a good balance and gives them quite different looks but both look like they are
built for speed and agility with some heavy armour added.
So I began modelling ship 1 and this.
MODEL
Also. I’ll be create the arena. So this needs to be a battle
arena but at the same time it needs to be big enough to allow the ships to get
some good speed. So I create this testing arena with a sloped velodrome wall
around it. Which will allow the ships to reach high speed and pull some G’s
around the bends. In the flat area I’ve added some simple geometry, ramps,
walls, etc to see how the ships reach to these.
ARENA
Cheers
-rick
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